Sable Ward starter

Survivor loadout · Sable Ward. Four catalog perks, ready to try or make your own.

While in the Basement next to the circle, use Primary Action to invoke. While invoking, other Survivors see your Aura and can join your Invocation. When the Invocation is completed: All Generators gain 8/9/10 permanent charges. You become injured. You gain Broken. Each Invocation can only be completed once per trial.

While in the Basement: You can heal yourself, but 30% slower. Whenever you finish healing, you see the Killer's Aura for 6/8/10s.

Wicked

Sable Ward

While in the Basement, you can unhook yourself. Whenever you are unhooked, you see the Killer's Aura for 16/18/20s.

Kindred

General perk

While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura.

This link contains the build, not an account profile. Changing a copy does not change this link. Perk descriptions reflect the current catalog; this is not a measured win-rate or tier ranking.

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